Subject+-+Health+(Project+4)

= Subject: Health (Shelly Calabrese) =

Technology:

 * ===**PowerPoint, Flip Camera, Windows Movie Maker**===

Curriculum Standard:

 * ===**National Health Education Standard 7: Demonstrate the ability to practice health-enhancing behaviors and avoid or reduce health risks**===

Description:
===**Students will act out a behavior that helps continue or can encourage overall health. An example could include exercising daily. They will also create one slide that will follow their video that gives a one sentence summary describing the behavior they demonstrated and a one sentence description of why it is important. The videos and slides will be collected to create a movie for the class to view.**===

Supporting Research:
===**Schuck and Kearney (2005) found many benefits to using student-generated videos and movies in the classroom. When the students are creating the product the learning experience is genuine and the students are motivated and engaged (Schuck & Kearney, 2005). Students tend to improve their expression, communication skills, technological skills, and collaborative learning skills when they are the directors (Schuck & Kearney, 2005).**===

APA Citation:
=== **Schuck, S. & Kearney, M. (2005). Teachers as producers, students as directors: Why teachers use student-generated digital video in their classes. In //Proceedings of the Apple University Consortium Conference 2005// (Hobart, Sept), 11.1-11.13. Sydney: Apple Australia. [verified 10 May 2**006] [] ===

Tried & True or New & Innovative:
=== I think the idea of creating movies is a new and innovative idea that has not been around for very long. Yes, schools have had cameras bot not necessarily cameras capable of taking video. Classrooms are combining technologies by using video cameras, like flip cameras, along with other software like Microsoft PowerPoint to create movies. Technology is becoming easier to use so children are able to operate the equipment. ===